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Gta san andreas 60fps
Gta san andreas 60fps





gta san andreas 60fps

In the same tab make sure "Triple Buffering" it's also ticked Locate the "Tweaks" tab to the right and set "Vsync control" to Always on

gta san andreas 60fps

Method 1: Simple turning off the Vsync in graphic card settings does the job.ĭownload and install RadeonPro Download here [Open the program and "Add new profile" and as you know playing in 25 fps is a pain, so I found a good way to get rid of that and I'm gonna share it with people who love San Andreas and every other GTA game as much as I do. ~17% longer times).I tried everything to make it work in 60 fps. Then I tried to measure the time needed to swim across 2 point and this time results were already more consistent: this ~17% increase in framerate lead to exactly a ~17% decrease in swimming speed (i.e. but distance was already less than half (in comparison to normal cap) :\ So I tried a much more conservative 35FPS limit and you know what? Yes, car went ahead this time. car was already rockingly nailed to the road. but when I tried to go down (w/o thrust, just by gravitation) from one of the san fierro's hills. I first tried to cap the game to 60 (with MSI afterburner). while instead they are actually spread all over the game and the sum of every one of these little nuisances, is bigger, in the long time, than the immediately noticeable frame limit major annoyance, imo. My personal theory is that people think problems are just limited to selected situations. Said this, I understand yours is a good point. The only thing it can properly do is remove tearing. I believe that's what should be endorsed.įirst, please, never use vsync as a frame limiter. It's not like I'm one of those kiddies that believe to the " 30 frame per second are more cinematic" fairy story.īut considering I played for tens of hours then with framerate capped at 25 (SilentPatch didn't exist) without, really, any issue -finally. really? You are willing to trade all this? and list of messed up things just get longer. they weren't major *gamebreaking* problemsīut this also means mad car drivers, moon-like physics (including dampened car breaks). You may call it diving bug, driving school bug, airplane floating bug and so on. Now, after having read dozens of discussions on gtaforums, I realize everything revolves around the number of frames. And I lost an entire week trying to find the right exes, the right versions. Though (after hundreds of hours on the PS2 version) I always felt. I'm not stopping anyone from playing even at 200FPS, I beat myself half of the campaign without even knowing why something so amiss as a frame limiter was included.







Gta san andreas 60fps